I play a lot of mech games. I like the more strategy-based offerings just as much as the titles that are all about an enjoyable mindless scrap. Allied Strike purports to be both, but isn't really either. Instead, it feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle.The first feature that will strike you as off-kilter about Gungriffon is the visuals. There's a vague sort of blur about them that makes it seem like you're looking through a mesh screen. Everything looks flat and colorless. The next thing you'll discover is that you don't know what the heck you're doing. There's no semblance of a tutorial to give you any guidance, so you're left to learn the controls on your own. Without any story introduction and very little in-game dialogue, you're left to wonder why you're fighting and whom you're fighting against. There are a bevy of weapons, mechs, and other customizations to explore, but it's never clear what should work best in any given situation. Consequently, your first hours with the game end up being a guess and check period filled with much cursing, foot stomping, and gnashing of teeth.